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 Post subject: the crippling of AVP3
PostPosted: Tue Sep 08, 2009 4:13 am 
Hair Pick
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Well I am a big avp fan and after seeing this 10 minute gamne play video.... I am disgusted... All I can say is, that the people who made the new game seem to have crippled it... . the game that we play now, which will almost be 10 years old by the time the new game comes out, still looks like a better game then the new one.

I have played other avp or alien games for other consoles and the other ones just plain sucked. AVP2 is THE ONLy game the actually does justice for the story line, gameplay, and graphics.

Now, the gameplay looks horrendous in the new game. Take a look for yourself, the predator now only has a set place to be able to "jump" to, and the screen is cluttered with useless information about what guns the enemy has and other stupid things.

why oh why couldnt the get together with who ever made AVP2? I feel like I have nothing to look for in this game release then a crippled game that could have been so much better.

http://www.youtube.com/watch?v=PF22CjANDVg

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 Post subject: Re: the crippling of AVP3
PostPosted: Tue Sep 08, 2009 9:31 am 
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I understand how you feel, a lot of people are getting angry after seeing the trailers and game footage.
And the answer is simple: we have all played AvP2 for so long, most of us are hardcore fans of the franchises and of the Aliens and Predators so we are a little afraid of change.

About the storyline, its happening after Alien 3 and its the same old scenario - humans go on another planet and get trapped in the fight between aliens and preds. If you have some probs with this better take it up with FOX.

About the graphics, this is a new generation game and lol if something is certain is that the graphics are going to be better than AvP2. Rebellion is using their own Asura Engine which was proven to be very good and they are pretty confident about it.

Ah yes, the famous predator HUD...the "focused jump" you will be able to turn off.
3 things you need to know about the pred factor in game:

1. The lead designer in Rebellion is a pred fanboy
2. Rebellion and Sega are trying to bring the game closer to the non-fan based audience - the money factor, pissing the actual fans a lot. Focused jump, tracking weapons etc. will bring new players to the game, will make the game easier to play. AvP3 is supposed to be the big hit because there hasn't been an avp game in a while, that's why they pushed A:CM back
3. They are trying to make the game really close to the movies which is ok, but they are using some aspects of the AvP movies, we all agree those were shit

You also see your health bars and the zoom "lines". This video is from E3, and on Gamescom they said the preds HUD is a bit modified but its not drastic.

Monolith made AvP2 and everyone here know that they've done a really really bad job. The only thing that kept it alive are the hardcore fans, nothing else. Well that's before the Master went down, after that the credit goes to Jeff and Alex.
They also made Primal Hunt....not good.

The head of Sega said something stupid, the release of A:CM will depend on the success of AvP3. This one pissed off the fans a lot. So you BUY AvP3 or you won't see A:CM for a looong time. What an asshole.

In conclusion, we will have to wait and see what AvP3 is going to be like. But what you see on screen now is pretty much what you will get it if they plan on releasing it in February. And we still haven't seen the marine and alien gameplay yet, and the thing AvP2 is all about - balance in multiplayer LOL. There should be a demo before the game is released, should help you with your decision whether or not to buy the game.

February 2010


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 Post subject: Re: the crippling of AVP3
PostPosted: Tue Sep 08, 2009 7:09 pm 
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I have no expectations, and I think AvP3 looks fine. The predvids of Avp3 looks way cooler, though similar in gameplay as Avp2, what did you expect?
It's a win/win, we get a new game and the franchise gets a boost, hopefully in the right direction.

Avp1, by Rebellion, was kickass back then, wait till the game comes out, we'll see


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 Post subject: Re: the crippling of AVP3
PostPosted: Tue Sep 08, 2009 7:16 pm 
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He he he, easy there with generalizing ... I for one didn't know Monolith did a bad job :)
Further yet, the game (AvP3) is not finished. Just remember how easy it is to change huds for AvP2. Just wait for a demo first.


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 Post subject: Re: the crippling of AVP3
PostPosted: Wed Sep 09, 2009 12:45 am 
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how could u say monolith did a bad job, we'll still playing this game aren't we?

This 2001 game sure is out dated, made game of the year in its time.


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 Post subject: Re: the crippling of AVP3
PostPosted: Wed Sep 09, 2009 2:54 am 
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Brother wrote:
Monolith made AvP2 and everyone here know that they've done a really really bad job. The only thing that kept it alive are the hardcore fans, nothing else. Well that's before the Master went down, after that the credit goes to Jeff and Alex.
They also made Primal Hunt....not good.0


Uh, Monolith did a great job on AvP2. It just needed more support with official patches and more content.

Also Monolith didn't make Primal Hunt.

Btw, what is this AvP3 game all you guys are talking about? I never heard of it. I do know that there is a new game coming out called "Alien versus Predator" which looks kinda mediocre, but I haven't seen this AvP3. *Sarcasm*

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 Post subject: Re: the crippling of AVP3
PostPosted: Wed Sep 09, 2009 7:28 am 
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Acrocanthosaurus wrote:
how could u say monolith did a bad job, we'll still playing this game aren't we?


Exactly my point. We are still playing this game mainly because we are fans it is the only avp game now.
The concept of the game is awesome, the three way multiplayer and everything - its all good.
I was talking about the number of glitches, exploits etc. If somebody who is not a fan of avp, has never seen the movies, comes in game, gets spammed, gets killed by something warping on his screen, some guy is flying in the air and killing him...he'd say %$^$% this game. The game is broken.


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 Post subject: Re: the crippling of AVP3
PostPosted: Fri Sep 11, 2009 5:23 am 
Hair Pick
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Brother wrote:

About the graphics, this is a new generation game and lol if something is certain is that the graphics are going to be better than AvP2. Rebellion is using their own Asura Engine which was proven to be very good and they are pretty confident about it.




What good is good graphics if the game play is crippled? Not to go off subject but for example, I saw my friend playing a wolverine game on an XBO360 or PS3, I cant recall, but it really doesnt matter, because the game play is the same on both. Most games are the same game on a different console with a different controler. Anyways, my point is, in this game wolverine was always shown a path to go by some light so you knew were to go. To me, something like that cripples the game. The player should explore and not be forced into a linar gameplay.

In the movie wolverine, he doesnt have this light telling where to go. Why does he have this in the game? My point being, AVP2 was recreated VERY well, in terms of "game/movie" performance. The humans have a good motion tracker and night vision like in the movie, and the same guns, which perform pretty well. So does the pred. A nice choice of weapons that recreate the predator 'game/movie" performance. The predator NEVER had a little arrow in the movie telling him "where to jump to" in the movie, now did he? Nope. So why should he have one in the game?

Ones respond to this might be "well, it is a game" ...

but do you have to "really" make it like one? Cant you just recreate the "game/movie" performance while using the new technology thats out now?

Good graphics alone do not make the game, and I let my friends install AVP2 on their computer, and for a game that came out years ago, its still not that bad they tell me... the dark, the lamp to light up dark areas on a map, the predators vision modes... the aliens one button wall walk toggle..... they are nice..... Certain maps like SUK stronghold make a good "recreation" of the "game/movie" performance.....

other games that are movies just get butchered to the point where you might as just well put it on auto-pilot and let the game play itself.....

with the many UMP2 maps out there, they replay valye is more.

that leads me to my next question of will AVP3 be EXPANDABLE? For example, will people be able to make maps for the multiplayer community with mods and add ons and such, or will we be crippled and limited to just what they make? Like I played Return to Castle Wolfenstien games before, and many people made some nice maps. Its great when people can make maps for a game. The company should look at that like a gold mine.....if people are willing to make maps for your game, they are basically creating an expansion for you, for free. Its a win win situation. The company has an expansion, and they dont spend anything, and the fans get a greater expirence.


I always like other maps, to me its like adding whole new other worlds to the multiplayer exprience. Some of these standard maps you already now whats coming around every turn, with a new map you dont know or havent played, its different. Out of all the AVP or Aliens games I have played, and I have played alot through the years, I am 30 so I have played my share of games, this one recreated the movie the best. lets hope they do do a good job with this one, I am dying to play AVP with new graphics and cards that are out today.


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 Post subject: Re: the crippling of AVP3
PostPosted: Fri Sep 11, 2009 5:42 am 
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I don't see how you can say this is a bad game by a measly demo that was shown at the convention which is NOT final in any way shape or form. Think to Heavy Rain. They made demos that weren't even part of the game just to SHOW what it can do.

Graphics do add a lot to the atmosphere of a game, and that's the truth. Would you rather play AVP2 on the Lithtech engine? Or would you want to play it on the Quake 1 engine which had no lighting.

AVP2 was an abomination to the franchise in terms of style in my opinion. It has a terrible cartoonish look, and just isn't true. AVP 1 is far better in that respect which was made by Rebellion.

As for custom content, who knows. I would hope so, but I seriously doubt it.

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 Post subject: Re: the crippling of AVP3
PostPosted: Fri Sep 11, 2009 8:01 am 
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Ha :)
I say it will also boil down to personal taste. To me, AvP2 felt much closer to the movies than AvP. :lol:

But anyway, I'll stick to my opinion: a demo for a game convention can be really, really far from the final product. And a movie showing somebody playing is affected by that person's play style. So, I say wait for the official demo, grab it, and then we can rant more :)

Now, back to the video we saw, what do you think about the power jump of the pred? In AvP2 we'd have to judge if we can cover the distance, while now you get a visual indication wether a jump is possible or not. Good? Bad? Worth talking about, if you ask me.
The reason I am bringing this in discussion is that, actually, we never saw the pred hud just before a jump. And surely, preds can add that to their helmets, right? I mean they're pretty advanced in terms of technology. And the pred in Predator 2 had different vision modes, suggesting baybe an enhanced/differenced helmet?


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