Introduction (by TronFAQ)
The story of how the : KILLER APP Mod came to be, is an interesting one. It starts a little over three years ago (as of this writing).
At that time, a group of fans interested in modding were in contact with someone at Buena Vista Games (BVG) now known as Disney Interactive Studios (DIS) about the possibility of releasing source code and other files used by Monolith to create the game. This would have allowed the fans to create much better maps and mods, much sooner. The tools and documentation released to the public by BVG were woefully inadequate, for any serious modding to take place. But in the end, BVG decided to turn their back on their customers who owned on the PC platform. All you need to do, is take one look at their web site for evidence that they don't care about us any more. (Hint: The address http://www.tron20.net/ re-directs to the DIS front page. No real support for any more, whatsoever. The game is not even listed on their site. You can read more about this whole sad tale, HERE.)
Angry and frustrated with BVG's actions, some of us pressed on. Despite what little we had to work with. One of us myself started working on a mod that was meant as another kind of "unofficial patch" for the game to fix as many flaws as possible, even without the source code. At the same time, the notion came to me that it might be a good idea, to take all the existing mods and merge them together. Having several mods competing for players' attentions, meant that none of them would end up being used. A single mod containing all their features, plus the additional "fixes", sounded like a worthwhile goal.
In the end, I took a look at what I had, and realized . . . it wasn't compelling enough. Sure, it was nice having several mods merged, and additional fixes. But in the end, there was nothing spectacular about it, that would make everyone want to download it. So the project was shelved.
Fast forward almost two years. TRON-Sector member zook_one shows me the MCP Guard character he has been working on. Then he shows me his DataWraith. It turns out, he found a way call it serendipity to get Single Player characters into Multiplayer. This meant all the missing characters fans had been asking for, could be added. On top of that, Zook created models of both the MCP Guard and Sark from scratch, to match those found in the Xbox version of the game : KILLER APP. Of course, BVG also did not think it was worth creating an expansion for their PC customers, to add the new features found in the Xbox version. Thanks again, BVG!
Zook then decided to join LDSO: the oldest game clan still active, and the group that consists of many of the remaining modders still interested in the game. Together, we all started brainstorming and came up with the idea not only would we merge mods together and add fixes, but we would try and bring at least some of the features from the Xbox version into the PC version. Since BVG clearly wasn't going to do it.
Features
The : KILLER APP Mod is a combination of three earlier mods that have already been released, but it also adds a great number of totally new features. Earlier mods that are now a part of this one include: the Orange Light Cycle Unlock mod by TronFAQ, the Light Cycle Color mod by Raven, and the KMX Killer App Imitation Skins mod by Kain-Xavier.
A full list of the features and changes this mod brings to is in the Credits section. Meanwhile, here are some feature highlights.
Added Light Cycle Shine, Gradient Trail, and Flashing Wheel Spokes | | Disc Primitive Idle Spin Animation |
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New Disc Trail colors for Sequencer and Cluster Discs | | New Disc Blocking colors |
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New Arm and Weapon Skin Colors | | New Multiplayer Dynamic Loading Screens |
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New Derez Rod Primitive | | New Derez Energy Claw |
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| New Multiplayer Characters and Skins |
Alan | | I-No |
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| DJ | | Kernel |
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| Kernel Aide | | DataWraith |
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| Thorne | | Sark |
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| Guard | | |
| |  |  |  | | |
| New Light Cycle Colors |
Orange | | White Lightning |
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| *Raven* Black | | Iron Man |
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| Copper | | Blue Ice |
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| Glass | | Prizm |
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| Chrome | | dIrK's Gold Trophy |
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| Wraith | | KMX Cyan |
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| KMX Halloween | | KMX Cold |
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| KMX Heat | | KMX Blacklight |
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| KMX Amber | | KMX Monochrome |
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| KMX Killer App | | KMX XBOX |
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Usage
If you haven't already done so, please download and install the Unofficial v1.042 Patch first, before installing the : KILLER APP Mod. This Unofficial update has some advantages over the Official v1.042 Patch specifically, the fact that it can handle more custom map pack .rez files. The Official Patch only allows 6 .rez files, while the Unofficial Patch increases this to 13. This especially becomes important when installing the : KILLER APP Mod, which will take away 2 from your total amount. This reduces the Unofficial Patch to 11, and the Official Patch to a minuscule 4 map pack .rez files that it can handle. You may install the Unofficial Patch over top of the Official one at any time, without any ill effects.
Although the Unofficial Patch was originally released in an English version only: installing the : KILLER APP Mod on top of the Unofficial Patch, will make the necessary modification that will change the game's text to whichever language you choose at the beginning of the mod's installation. In other words: the Unofficial Patch will end up supporting any language version of the game, after you've installed the : KILLER APP Mod.
The : KILLER APP Mod should work on all the more recent versions of Windows 98, Me, 2000, XP, and Vista (both 32-bit and 64-bit) just like itself. The mod is certainly guaranteed to work on XP and Vista, as it was tested on both of those Windows versions.
The : KILLER APP Mod was also designed with system requirements in mind that exceed the game's original minimum requirements. What was an average, or even top-of-the-line, system in the year 2003 (the time of the game's release) is considered completely outdated, today. If your system does not exceed the minimum requirements of , then the performance of the game with the mod enabled may not be satisfactory. The : KILLER APP Mod uses more special video effects and replaces some of the original textures with higher resolution versions that will use more memory.
Original Minimum System Requirements
- Windows 98/Me/2000/XP
- Intel Pentium 4 or AMD Athlon 500MHz
- 256MB RAM
- Direct3D compatible 32MB video card with Hardware T&L, 32-bit color, DirectX 9 compatible driver (e.g. nVidia GeForce 2 class)
- 2.4GB free Hard Drive space
New : KILLER APP Mod Recommended System Requirements
- Windows XP/Vista
- Intel Pentium 4 or AMD Athlon 1GHz or better
- 512MB RAM or better
- nVidia GeForce FX 5200 or ATI Radeon 9200 128MB or better
- Approximately 400MB of additional Hard Drive space
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| Figure 1 | | Figure 2 |
- After extracting the contents of the ka_mod_v1x0_setup.zip file, you'll find an executable installer program named ka_mod_v1x0_setup.exe. Click or double click on this icon (Figure 1) to start the
: KILLER APP Mod installation.
- If you are using Vista with the User Account Control (UAC) enabled, a dialog will appear (Figure 2) asking your permission to run the installer. Select Allow so that the installation may continue.
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| Figure 3 | | Figure 4 |
- If you haven't installed the v1.042 patch at all, the installer will display a warning (Figure 3) and give you a chance to download and install it first.
- If you have installed the patch but chose the Official one, then the installer will display a dialog (Figure 4) recommending the Unofficial Patch instead. It's important that you install the Unofficial Patch before installing the
: KILLER APP Mod. Installing the Unofficial Patch afterward will cause problems, so do it first.
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| Figure 5 | | Figure 6 |
- If you've used what's known as the TCDG version of the KMX Skins, the installer will prompt you (Figure 5) about deleting these skins. The
: KILLER APP Mod features improved versions of the KMX Skins that replace the originals.
- Or, if you've installed the TCDG version of the Ancient Disc Mod, the installer will notify you (Figure 6) about a conflict that this mod causes. You can re-enable the Ancient Disc later through the use of the Mod Manager application (see details below).
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| Figure 7 | | Figure 8 |
- Once past any warning dialogs, you will see the first stage (Figure 7) of the installation process.
- After clicking the Next button a couple of times, you'll see the License Agreement (Figure 8) which you must agree to before installing the
: KILLER APP Mod. Please read the agreement carefully, before continuing.
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| Figure 9 | | Figure 10 |
- The fourth stage (Figure 9) will show your
directory which the installer will find automatically, and it will also install the mod to the correct place. This stage also shows, approximately, how much Hard Drive space the mod will require.
- The fifth stage (Figure 10) will confirm which language version of
you are using. If you installed the Unofficial Patch earlier (which only supports English by default), then changing the language option here will result in a version of the Unofficial Patch that now supports the chosen language.
- Clicking the Next button will take you to the final stage that confirms all your selections, and then clicking Next again will start the actual installation process.
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| Figure 11 (Vista Start Menu shown) | | Figure 12 |
After the : KILLER APP Mod has been installed, a new program folder will appear in the All Programs section of the Start Menu as shown in Figure 11.
This folder contains shortcuts to the Documentation (which you are currently reading) and Mod Manager application. The Mod Manager allows you to toggle certain features of the mod on and off, as well as allowing you to enable and disable the mod entirely.
Figure 12 shows the main window of the Mod Manager itself. All of the functions are quite straightforward, and help tooltips appear when you place your mouse pointer over an item. Nevertheless, the following are brief descriptions of what each control or feature does.
- Skin Set, Character, and Color drop-down menus - These allow you to select which character you want to use in Multiplayer, before running
. When in the game, you'll notice that the character and color you selected here is automatically selected in the game as well.
These menus also ensure that the new Arm, Weapon, and Disc Blocking colors match whichever character you pick. If you switch characters inside the game, not all the colors will match until you quit again and re-select your character and color here in the Mod Manager. Setting the Skin Set to Normal will disable all new Arm, Weapon, and Disc Blocking colors and effects (except for the Ancient Disc Mod, if enabled), but still allow you to pick your character and color that you want to use in the game.
- Ancient Disc - This option allows you to enable and disable the Ancient Disc Mod TCDG Version by Xistence. Setting this to enabled will override the new Disc colors that come with the
: KILLER APP Mod. You must have installed the Ancient Disc Mod first in order to see this option.
- New Light Cycles -
cannot handle having both the original and new Light Cycle colors being unlocked all at once, in the Single Player part of the game. This option swaps the unlocked Cycles back and forth between the originals and the new ones. This does not affect Multiplayer at all. You can always use all the Light Cycles in Multiplayer, both original and new.
- Disc Primitive Spinning - When you do nothing for a while in Single Player, Multiplayer Disc Arena, or Multiplayer Derez, the game shows what are called "idle" animations for your selected weapon. When you use the Disc Primitive, an idle animation has been restored that Monolith removed. Your character will occasionally spin the disc. If it bothers you, then this option will disable it.
- Light Cycle Shine - The
: KILLER APP Mod adds a new, brighter shine to all the Light Cycles. If that bothers you, disabling this option will restore the Light Cycles to the way they were before.
- Mod Enabled/Disabled - Like the option says, this will enable and disable the
: KILLER APP Mod. It's important to disable the mod using the Mod Manager, rather than the game launcher. Unless you disable the mod here, not all of the features of the mod may be disabled. The content of the "TCDG Folder" will still affect the game, which the game launcher cannot handle.
Use this option to disable the mod when you play online against people who do not have the : KILLER APP Mod yet, or to use another mod.
- Quit/Play - The small checkbox under the Quit button, will toggle the button between Quit and Play. The Mod Manager will remember this and all other settings when you Quit or go to Play the game.
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| Figure 13 | | Figure 14 |
If you use the game launcher to enable and disable the mod, or you change the content of the "TCDG Folder", you may see one of the error prompts above in Figure 13 and Figure 14 when using the Mod Manager. If the mod enabled/disabled state does not match what you set in the Mod Manager since the last time you used it, the application will try to synchronize itself with the new setting. If the error about the "TCDG Folder" continues to appear, try deleting the Settings.ini file located in the mod directory at x:\YourTronDir\Custom\Mods\KILLER_APP_MOD. If you installed the game to the default location, this would be C:\Program Files\Buena Vista Interactive\Tron 2.0\Custom\Mods\KILLER_APP_MOD.
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| Figure 15 |
When you uninstall the : KILLER APP Mod, you'll see the warning above in Figure 15. This is to let you know that everything in the "TCDG Folder" will be deleted, unless you respond No. This is necessary in order to prevent any features of the mod from still influencing the game, preventing it from returning back to its default state. If you have the Ancient Disc Mod installed, it will be uninstalled along with the : KILLER APP Mod at the same time, if you respond with Yes. You will need to re-install the Ancient Disc Mod afterward. Any other files in this folder will also be deleted.
Hosting the Mod on a Paid Dedicated Gaming Server
If you plan to host the : KILLER APP Mod on a paid dedicated gaming server, then there is a caveat that you need to be aware of.
After the hosting company has set up the dedicated server application and the necessary retail game .rez files: you will need to have them execute the paidhost_add_mod.reg registry script file included with the mod. This file will be located in the x:\YourTronDir\Custom\Mods\KILLER_APP_MOD folder after you install the mod on your own local computer. Unfortunately, some hosting companies may not want to do this step or will charge extra for it. But running this script file and adding an entry to the host server's registry is required in order for the mod to function correctly.
After the company has set up the dedicated server and run the registry script, you can then use the FTP function typically offered by these hosts to upload the : KILLER APP Mod to the proper directory location, which should be x:/HostTronDir/Custom/Mods/KILLER_APP_MOD/KILLER_APP_MOD.REZ.
If you wish to remove the : KILLER APP Mod from the paid host: you will need them to execute the paidhost_remove_mod.reg registry script file included with the mod, located in the same install location as the other script file. Then you can delete the KILLER_APP_MOD.REZ file through FTP.
If the company hosting your dedicated server is using a 64-bit version of Windows, they will need to use the command prompt and type the command %systemroot%\SysWOW64\regedit /s "x:/HostTronDir/Custom/Mods/KILLER_APP_MOD/scriptfilename", where scriptfilename is either the paidhost_add_mod.reg or paidhost_remove_mod.reg registry script file.
Credits
Contributions by Daniel "9VoltChicken" Bronson
- New Multiplayer 9V Skins, inspired by the KMX Skins
- New 9V Skin arm colors in first-person view
- New 9V Skin disc colors in first- and third-person views
- New Multiplayer Rod Primitive, Suffusion, and LOL first- and third-person colors to match the character color
- Adjusted the Trail Extender powerup so that it produces a more noticeable effect, in both Single and Multiplayer Light Cycles
- Adjusted Trail "de-rezz" times when a player dies or a Trail is cut in two, so that they disappear more quickly and there's less chance of hitting a "ghost trail" during a lag situation, for Multiplayer Light Cycles
- Redistributed the Trail Length values, so that Short trails aren't so incredibly short and Extreme trails so incredibly long, in both Single and Multiplayer Light Cycles
- Redistributed the Game Speed values, so that Slow is not so ridiculously slow and Fast could be a new favorite in place of Extreme, for Multiplayer Light Cycles
Contributions by Brent "Kain-Xavier" Krische
- New and updated Multiplayer character KMX Skins, inspired by
: KILLER APP for the Xbox
- New KMX Skin arm colors in first-person view including Blue (Killer App), Green (Xbox), and more
- New KMX Skin disc colors in first- and third-person views including Blue (Killer App), Green (Xbox), and more
- Multiplayer DataWraith inner glow skins
- Multiplayer Alan skins
- Higher quality Multiplayer Jet skins; the original retail skins had lower resolution leg textures, that were of inferior quality compared to the rest of Jet's body textures
- Higher quality Multiplayer Resource Hog skins; the original retail skins had lower resolution leg textures, that were of inferior quality compared to the rest of the Hog's body textures
- Higher quality Multiplayer TRON 1.0 skins; the original retail skins were highly compressed and full of artifacts
- New Light Cycle colors Cyan, Halloween (Orange), Cold (Blue), Heat (Red), Blacklight (Purple), Amber (Yellow), Monochrome (Black and White), Killer App, Xbox
- New Super Light Cycle colors White, Black, Cyan, Halloween (Orange), Cold (Blue), Heat (Red), Blacklight (Purple), Amber (Yellow), Monochrome (Black and White), Killer App, Xbox
Contributions by Michael "Raven" Paquin
- New Light Cycle colors White, Black (Raven), Iron Man, Copper, Ice, Glass, Prizm, Chrome, Gold, Wraith
- New optional "shine" environment map on all Light Cycles
Contributions by Rod "TronFAQ" Rehn
- Wrote documentation
- Created Installer
- Created
: KILLER APP Mod Manager
- Helped integrate the new Multiplayer characters into the game
- Edited English game text corrected grammar, punctuation, subtitles, etc., and added new Light Cycle and Multiplayer character names
- Edited German, French, Spanish, and Italian text added the names of the new Light Cycles and Multiplayer characters
- Modified the Single Player Light Cycles and Multiplayer model selection interface screens, to allow for longer Light Cycle and Model names in different languages without the names being obscured or cut off, even at the lowest supported resolution of 640x480
- Changed Multiplayer loading screens to cycle through artwork
- Created loading artwork for the retail Multiplayer Derez DM-01 through DM-03 maps
- Fixed a flaw in the DM-03 map you can now fall through the "hole" in the energy bridge by the fCon Carrier
- Added the use of Rod Primitive and Energy Claw weapons to the DM-01 through DM-03 maps
- Created third-person view handheld Rod Primitive and Energy Claw weapons and energy effects in Multiplayer Derez, where they did not exist before
- Changed positioning of the Suffusion and LOL weapons on the characters in Derez, so clipping through the characters is reduced or non-existent
- Fixed the hand sockets on the Jet and Z-Lot Multiplayer characters, which held the third-person weapon models differently from all the rest of the characters
- Added the Power Block subroutine icon to the player's HUD in Derez players always receive Power Block by default, but it's not indicated
- Reduced the number of ricochets on deflected discs caused by the Power Block subroutine in Multiplayer Disc Arena, by lowering it from Gold to Beta on DISCARENA01 through DISCARENA05; this way, players are not robbed of their disc for so long
- Eliminated running speed slowdown caused by Cluster Disc explosion hits, in Derez
- Added sound effect for Prankster Bit while in flight to give players enough warning, in Derez
- Players now spawn with full Gold level armor in Derez, and armor powerups on DM-01 through DM-03 have been removed; this has been done to make it fairer for new players who join a server (all players now automatically have the same amount of protection), and to help reduce spawn killing
- Added the ability to receive all weapon subroutines at Gold when you start a new Single Player game, if you use the mpkfa cheat on the first level
- Re-enabled disc spinning idle animation for the Disc Primitive, that Monolith disabled
- Fixed a problem where the Cyan Disc Primitive would not use the proper trail or ricochet effects at all times, in Disc Arena and Derez
- Fixed the energy trail and ricochet effects for the Sequencer Disc and Cluster Disc to automatically match the player's color in Derez, which Monolith/Touchdown left broken in the Derez update
- Also allowed a way for players to change the disc blocking effect color in Multiplayer Disc Arena and Derez, to match their character's color
- Changed "de-rezz" first-person view sound effect when a player dies, and reduced respawn time, in Disc Arena and Derez
- Fixed a problem where not all the player models displayed a "de-rezz" energy effect in Disc Arena and Derez, when they died; also added new "de-rezz" effects
- Changed Ball Launcher Derez powerup appearance to match HUD icon
- Included a fix that allows the REALM.TXT MusicControlFile to work properly in Multiplayer maps, when MinMusicMood is set to Aggressive
- Re-added Light Cycle flashing wheel spokes that Monolith abandoned, to be more authentic to the film
- Added a gradient effect to the start of Light Cycle trails that Monolith abandoned, again to be more authentic to the film
- New Super Light Cycle colors Iron Man, Copper, Ice, Glass, Prizm, Chrome, Gold, Wraith
- Added matching "rezz-in" and rider animations to all new Classic and Super Light Cycle colors
- All new Light Cycle and Super Light Cycle HUD icons
- Allowed a way for players to use the Orange Light Cycle in Single Player Light Cycles
- Unlocked all the new Light Cycle and Super Light Cycle colors in Single Player Light Cycles
- Added information about the bl.dat file to the SCMD help command
- Fixed problems where the Data Stream and Archive Stack help files were not added to your inventory, in the Single Player game
- Added back a missing User Note, and edited the Archive Bin help file in the Single Player game; they reference the fact that downloading more than one item simultaneously is possible
- Removed the Mesh Primitive from the archive bin on the Combat Training Arena level, in the Single Player game; you're not supposed to obtain it until the Abandoned Test Grid level
- Edited an objective on the Alan's Desktop PC level, where you need to access a certain I/O Node to contact Ma3a, to be more clear
- Edited the help Tooltip for the Primitive Charge subroutine in the System Memory screen, to clarify that it still works with primitives that have been upgraded with subroutines
- Changed the color of the final version score in the Single Player game, so it's easier to see
- The third-person view of Jet is now animated, when using the mpasscam cheat in Single Player
- Added additional Credits that appear at the very end of the Single Player game, or can be accessed from the game's main menu
- Eliminated the problem with the Unofficial version of the Dedicated Server where sounds are missing when you host a game; the
: KILLER APP Mod installer replaces the Unofficial Dedicated Server with a fixed version
- Modified the English
Game Launcher
Contributions by Sean "zook_one" Zook
- New Multiplayer Character models I-No, DJ, Kernel, Kernel Aide, DataWraith, Thorne, Sark, MCP Guard
- Created default skins for the new Multiplayer characters
- Created the third-person view Energy Claw model for Derez
- Some installer artwork
- Created new game intro movie
Additional Contributors
- Don "Mor.Evil-1" Babcock, for his Quality Assurance testing
- Bill "Sketch" Bynum, for his digicons used in the documentation
- Paul "Load"*",8,1" Hottinger, for his Quality Assurance testing
- Tristan "Shock" Keith, for his Quality Assurance testing
- Pete "Win3K" Massey, for his Quality Assurance testing
- David "Avi" Scott, for his Quality Assurance testing
- Todd "TheReelTodd" Washburn, for his Quality Assurance testing
- "Riley_Pizt", for his Unofficial Launcher and updated Unofficial Dedicated Server
- "WhiteRabbit", for her Quality Assurance testing
Future Plans and Feedback
We had many ideas for possible features in the : KILLER APP Mod. So many, in fact, that we had to draw the line somewhere: or else this mod would never have been released in a timely manner. It was already behind schedule as is, and we didn't want to delay it further. However, you can probably expect an updated version of the mod in the future, with more new features.
That being said . . . as much as we have been (and think we still might be) able to do, we could have created a better mod if BVG had released source code and other source files to the game! Getting even this far has been a major uphill struggle: thanks to poor tools, poor documentation, and the complete lack of source code for .
If you have any constructive criticism to offer, suggestions for new features, or would like to help us translate any of the text in this mod to another language: please contact us at ldso.clan@gmail.com.
Known Issues
- When the
: KILLER APP Mod is enabled: you cannot play Multiplayer online unless everyone else also has the mod enabled; you must disable the mod again if you want to play against people who do not have the : KILLER APP Mod
- Also when the
: KILLER APP Mod is enabled: all old Single Player saved games will no longer load until the mod is disabled again, and any games saved while the mod is enabled will not work when the mod is disabled
- You cannot have more than 4 custom map pack .rez files with the Official Patch, or 11 .rez files with the Unofficial Patch, while the
: KILLER APP Mod is installed
- Some of the changes made in this mod in order to benefit Multiplayer Light Cycles, also affect Single Player: causing the Single Player Light Cycle gameplay to become slightly more difficult
- When playing with a Team Size greater than 1 in Multiplayer Light Cycles, the new Light Cycle colors cannot be used; this is something that we will attempt to address in a future version of the mod
- Although the Profiler subroutine in Derez will show that all players have no armor after spawning, this is incorrect and can be ignored; all players receive full Gold armor when they spawn
- The character arms in Multiplayer Disc Arena and Multiplayer Derez always look like Jet's arms and do not change to fit the character; this is currently something that's extremely difficult to do, but we are looking into having the arms match the character in a future version of the mod
- If the color of the Rod Primitive, Suffusion, and LOL are changed from the Normal default, everyone else's Rod, Suffusion, and LOL will have the same color as yours for third-person view in Derez
- When the KMX Skin Set has been selected using the Mod Manager, the disc impact color does not perfectly match the trail color when using a Blue character
- Adding a sound effect while the Prankster Bit travels to benefit Derez gameplay has caused the loud explosion sound (on impact) to disappear in Single Player, but it was felt that this is a worthwhile trade-off
- If a player starts firing the Mesh Primitive (Blaster) at a distance and then runs towards another player while firing continuously, the other player will not hear the Blaster unless the first player stops firing and then resumes when closer; this is an unfortunate side-effect due to adding the Energy Claw to Derez
- The Rod Primitive only appears in one hand for third-person view in Derez; having the Rod in both hands is difficult to achieve and would require a lot of extra work, two-handed use of the Rod Primitive may be implemented in a future version
- The LOL has been repositioned to look better on all the characters, but the trade-off is that shots fired come out at a noticeable angle
- When using the Dedicated Server, messages reading Error: animation name duped in model db idle_x may appear; these can be safely ignored
- Sometimes in Vista the Mod Manager will still think
is running even after you've quit the game; if this occurs, just wait a minute or two and try running the Mod Manager again
Copyrights and Terms of Use
The : KILLER APP Mod is Copyright ©2008 its contributing content authors: Daniel Bronson, Brent Krische, Michael Paquin, Rod Rehn, Sean Zook, and "Riley_Pizt". All rights reserved. You may not reverse-engineer, modify, or use content from this mod, without written permission from its authors.
Although the authors have made every effort to ensure the mod works as expected, they are not responsible for any damage that may be caused to your computer. Use at your own risk. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY DISNEY, BUENA VISTA GAMES, OR MONOLITH PRODUCTIONS. TRON, and TRON 2.0 are © and TM Disney/Buena Vista, Monolith Productions, and Cooper Industries.
If you represent a download site or a publication please contact us at ldso.clan@gmail.com for written permission, before offering this mod outside of the original sites where they were released by the creators. You may not charge a fee for this mod without the written permission of the creators.
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